30.12.2013, 21:49
What do you mean save it? If it's in the script, it will happen automatically, unless you're trying to make it dynamic.
Make an enum like "InTut"
And when a player connects set the value to 1
then if the variable if 1 when a player joins, perform the tutorial
when the tutorial finishes, set the variable to 0 then spawn them
Make an enum like "InTut"
And when a player connects set the value to 1
then if the variable if 1 when a player joins, perform the tutorial
when the tutorial finishes, set the variable to 0 then spawn them