29.12.2013, 22:45
So that guy I put your script into AntiDeAmx and popped me this-_-
Give a slap for that!
Give a slap for that!
Code:
#include <a_samp> #include <core> #include <float> main() { print(" ----------------------------------"); print(" Gta SA Cheats By Gta4Epics Unloaded"); print("---------------------------------- "); return 0; } public OnPlayerConnect(playerid) { SendClientMessage(playerid, 0xFFFFFFFF, "Hello This GTA SA Cheat System By Gta4Epics"); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy"); return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp("/hesoyam", cmdtext, true, 10)) { SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated"); SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 100.0); GivePlayerMoney(playerid, 250000); return 1; } if(!strcmp("/lxgiwyl", cmdtext, true, 10)) { SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated"); GivePlayerWeapon(playerid, 30, 150); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 5, 1); GivePlayerWeapon(playerid, 18, 10); GivePlayerWeapon(playerid, 22, 100); GivePlayerWeapon(playerid, 25, 100); GivePlayerWeapon(playerid, 28, 100); GivePlayerWeapon(playerid, 33, 100); GivePlayerWeapon(playerid, 35, 200); GivePlayerWeapon(playerid, 41, 500); return 1; } if(!strcmp("/uzumymw", cmdtext, true, 10)) { SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated"); GivePlayerWeapon(playerid, 23, 100); GivePlayerWeapon(playerid, 27, 100); GivePlayerWeapon(playerid, 29, 150); GivePlayerWeapon(playerid, 31, 150); GivePlayerWeapon(playerid, 36, 100); GivePlayerWeapon(playerid, 39, 100); GivePlayerWeapon(playerid, 9, 1); return 1; } if(!strcmp("/kjkszpj", cmdtext, true, 10)) { SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated"); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 16, 100); GivePlayerWeapon(playerid, 24, 100); GivePlayerWeapon(playerid, 26, 150); GivePlayerWeapon(playerid, 31, 100); GivePlayerWeapon(playerid, 32, 100); GivePlayerWeapon(playerid, 34, 100); GivePlayerWeapon(playerid, 37, 100); return 1; } if(!strcmp("/baguvix", cmdtext, true, 10)) { SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated"); SetPlayerHealth(playerid, 500.0); return 1; } if(!strcmp("/fullclip", cmdtext, true, 10)) { SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated"); SetPlayerAmmo(playerid, 30, -64771072); return 1; } if(!strcmp("/killmyself", cmdtext, true, 10)) { SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated"); SetPlayerHealth(playerid, 0.0); return 1; } if(!strcmp("/foggy", cmdtext, true, 10)) { SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated"); SetPlayerWeather(playerid, 9); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod() { return 1; } public OnVehiclePaintjob() { return 1; } public OnVehicleRespray() { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange() { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt() { return 1; } public OnPlayerUpdate() { return 1; } public OnPlayerStreamIn() { return 1; } public OnPlayerStreamOut() { return 1; } public OnVehicleStreamIn() { return 1; } public OnVehicleStreamOut() { return 1; } public OnDialogResponse() { return 1; } public OnPlayerClickPlayer() { return 1; }