Issue with anticheat
#4

I printed the result to see clearly what happens and it showed this. The first value means "currentBullets" variable (the value of the array before updating it), the second one "bullets" variable, and the last one would be the array "PlayerInfo[playerid][pBullets][slot]":

pawn Код:
[20:26:45] 4050 bullets, 50 given, 4100 current
[20:26:46] 4100 bullets, 50 given, 4150 current
[20:26:46] 4150 bullets, 50 given, 4200 current
[20:26:47] 4200 bullets, 50 given, 4250 current
[20:26:50] 4250 bullets, 50 given, 4300 current
[20:26:51] 4300 bullets, 50 given, 4350 current
[20:26:52] 4350 bullets, 50 given, 4400 current
[20:26:53] 4400 bullets, 50 given, 4450 current
[20:26:54] 4450 bullets, 50 given, 4500 current
[20:26:54] 4500 bullets, 50 given, 4550 current
[20:26:55] 4550 bullets, 50 given, 4600 current
[20:26:55] 4600 bullets, 50 given, 4650 current
[20:26:56] 4650 bullets, 50 given, 4700 current
[20:26:56] 4700 bullets, 50 given, 4750 current
[20:26:57] 4750 bullets, 50 given, 4800 current
[20:26:58] 4800 bullets, 50 given, 4850 current
[20:26:58] 4850 bullets, 50 given, 4900 current
[20:26:59] 4850 bullets, 50 given, 4900 current -> Calls anticheat as it should have 4950 bullets in the weapon (called the function with a non updated array value
Reply


Messages In This Thread
Issue with anticheat - by Xabi - 28.12.2013, 10:56
Re: Issue with anticheat - by Patrick - 28.12.2013, 11:20
Respuesta: Issue with anticheat - by Xabi - 28.12.2013, 14:41
Respuesta: Issue with anticheat - by Xabi - 29.12.2013, 18:23

Forum Jump:


Users browsing this thread: 1 Guest(s)