Dialogs dont working together
#4

Here you go.. Fixed/Improved code
pawn Code:
//--Includes--//
#include <a_samp>
#include <YSI\y_ini>

#define PATH "/Users/%s.ini"

//--Dialogs--//
enum //Enums are better so you don't track every Dialog id.. But you can use defines if you would like too
{
    DIALOG_REGISTER,
    DIALOG_LOGIN,
    DIALOG_CLASS,
    MILITARY_CLASS,
    CIVIL_CLASS,
}
/*#define   DIALOG_REGISTER     1
#define DIALOG_LOGIN        2
#define DIALOG_CLASS        3
#define MILITARY_CLASS      4
#define CIVIL_CLASS         5*/

enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths
}
new PlayerInfo[MAX_PLAYERS][pInfo];

main(){}
public OnGameModeInit()
{
    SetGameModeText("Blank Script");
    return 1;
}

public OnPlayerConnect(playerid)
{
    if(fexist(UserPath(playerid)))
    {
        INI_ParseFile(UserPath(playerid), "LoadUser_data", .bExtra = true, .extra = playerid);
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Login", "Type your password below to login.", "Login", "Quit");
    }
    else ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering", "Type your password below to register a new account.", "Register", "Quit");
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Close(File);
    return 1;
}

public OnPlayerRequestSpawn(playerid) return 0;
public OnPlayerRequestClass(playerid, classid)
{
    ShowPlayerDialog(playerid, DIALOG_CLASS, DIALOG_STYLE_LIST, "Class", "MILITARY\nCIVIL", "Choose", "");
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID) PlayerInfo[killerid][pKills]++;
    PlayerInfo[playerid][pDeaths]++;
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch (dialogid)
    {
        case DIALOG_REGISTER:
        {
            if(!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering", "You have entered an invalid password.\nType your password below to register a new account.", "Register", "Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);
                return 1;
            }
        }
        case DIALOG_LOGIN:
        {
            if(!response) return Kick(playerid);
            if(response)
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                }
                else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", "You have entered an incorrect password.\nType your password below to login.", "Login", "Quit");
            }
            return 1;
        }
        case DIALOG_CLASS:
        {
            if(!response) return 1;
            switch(listitem)
            {
                case 0:
                {
                    SetPlayerTeam(playerid, MILITARY_CLASS);
                    SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
                    SpawnPlayer(playerid);
                }
                case 1:
                {
                    SetPlayerTeam(playerid, CIVIL_CLASS);
                    SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
                    SpawnPlayer(playerid);
                }
            }
        }
    }
    return 0;
}


forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    return 1;
}

stock UserPath(playerid)
{
    new string[40], playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),PATH,playername);
    return string;
}
/*Credits to Dracoblue*/
stock udb_hash(buf[])
{
    new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n<length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}
You was using
pawn Code:
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
So you wasn't even loading it, You should use "LoadUser_data" Instead
Reply


Messages In This Thread
**DELETE** - by Pettersen - 27.12.2013, 20:51
Re: Dialogs dont working together - by Hansrutger - 27.12.2013, 20:58
**DELETE** - by Pettersen - 27.12.2013, 21:01
Re: Dialogs dont working together - by xVIP3Rx - 27.12.2013, 21:08
**DELETE** - by Pettersen - 27.12.2013, 21:14
Re: Dialogs dont working together - by Hansrutger - 27.12.2013, 21:18
**DELETE** - by Pettersen - 27.12.2013, 21:21
Re: Dialogs dont working together - by xVIP3Rx - 27.12.2013, 21:28
**DELETE** - by Pettersen - 27.12.2013, 21:33
Re: Dialogs dont working together - by xVIP3Rx - 27.12.2013, 21:39

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