27.12.2013, 15:30
Quote:
It doesn't matter how often you call it, the values are updated internal
In sa-mp 0.1 we used a timer and calculated the speed like you explained The main problem isn't the unit or the time it gets measured since the result wouldn't be realistic Therefor everyone tries to find its own "magic number" But in the end there is always one vehicle who wont fit, like the bicycle going around 60 km/h |
If so, isn't there a way to just slow down a vehicle? A function or something? I know there is the freeze/unfreeze function for players but is it possible to set a max value on a vehicle id's speed then?