30.04.2009, 06:31
Top of your script:
When somebody is robbing:
When somebody is done with robbing:
When somebody wants to rob (/rob or something?)
pawn Code:
new BankIsRobbed;
pawn Code:
BankIsRobbed = 1;
pawn Code:
BankIsRobbed = 0;
pawn Code:
if(BankIsRobbed == 0)
{
// Here your rob code
}
else
{
SendClientMessage(playerid, COLOR_RED, "The bank is already being robbed by some guy.");
}