26.12.2013, 14:50
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerScore(killerid,GetPlayerScore(killerid)+1 );
GivePlayerMoney(killerid,500);
GivePlayerMoney(playerid,-100);
return 1;
}
{
SetPlayerScore(killerid,GetPlayerScore(killerid)+1 );
GivePlayerMoney(killerid,500);
GivePlayerMoney(playerid,-100);
return 1;
}