24.12.2013, 21:01
OnPlayerDeath:
if(PlayerInfo[killerid][pOrg] == 25 && PlayerInfo[playerid][pOrg] == 0) SetPlayerCriminal(killerid,255, "Assassinato");
if(PlayerInfo[killerid][pOrg] == 25 && PlayerInfo[playerid][pOrg] == 0) SetPlayerCriminal(killerid,255, "Assassinato");