24.12.2013, 06:30
Код:
#include <a_samp> #include <a_vehicles> #define FILTERSCRIPT public OnFilterScriptInit() { SendClientMessageToAll(0xFF0000AA, "F.B.I Cars Loading.....Loading....."); SendClientMessageToAll(0xFF0000AA, "F.B.I Cars Loaded.."); AddStaticVehicle(402,622.3071,-609.7212,16.9900,2.4623,0,0); AddStaticVehicle(402,627.3495,-609.4268,16.4553,357.4713,0,0); AddStaticVehicle(402,631.4123,-609.5760,16.1676,1.3216,0,0); AddStaticVehicle(490,612.3222,-590.8718,17.3589,270.1323,0,0); AddStaticVehicle(490,626.9714,-586.8743,16.7971,181.1560,0,0); AddStaticVehicle(490,619.6288,-586.7992,17.3573,224.5453,0,0); AddStaticVehicle(528,615.1095,-608.5289,17.2707,357.7486,0,0); AddStaticVehicle(528,610.2350,-607.4523,17.2697,0.3380,0,0); return 1; } public OnFilterScriptExit() { // Deletes cars on exit for(new i=1;i<MAX_VEHICLES;i++) DestroyVehicle(i); return 1; }
You should also have put the cars OnFilterScriptInit; so when the script starts; it will spawn the cars.
The OnFilterScriptExit code makes sure all cars are also removed when you reload the filterscript.
At the top of your script, you should have changed "#if defined filterscript" to "#define filterscript" and you should have removed the #else and #endif.
I compiled this smoothily, so it should work.