Help - Wanted Level System Textdraws
#2

Actually you did your codes wrong, if(GetPlayerWantedLevel(playerid) > 1) Means if the player wanted level bigger than 1 , and etc you should use == , try that.
pawn Код:
public Wanted(playerid)
{
    if(GetPlayerWantedLevel(playerid) >= 1)
    {
        new string[60];
        format(string,sizeof(string),"%d star~n~use /fine for ~g~1000",GetPlayerWantedLevel(playerid));
        TextDrawSetString(Wanted, string);
    }
    return 1;
}
Instead of your codes , this is shorter and will check the levels above 1 , and if it's equal too 1.
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Messages In This Thread
Help - Wanted Level System Textdraws - by maxy153 - 23.12.2013, 20:12
Re: Help - Wanted Level System Textdraws - by SilentSoul - 23.12.2013, 20:19
Re: Help - Wanted Level System Textdraws - by maxy153 - 23.12.2013, 20:23
Re: Help - Wanted Level System Textdraws - by SilentSoul - 23.12.2013, 20:27
Re: Help - Wanted Level System Textdraws - by maxy153 - 23.12.2013, 20:34
Re: Help - Wanted Level System Textdraws - by J4mmyHD - 23.12.2013, 20:36
Re: Help - Wanted Level System Textdraws - by maxy153 - 23.12.2013, 20:41
Re: Help - Wanted Level System Textdraws - by SilentSoul - 23.12.2013, 20:43

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