Little Problem
#5

This could should work, not really hard :P, I didn't have your team variable so I wasn't able to create a good/accurate function for your SendPoliceMessage

pawn Код:
public SpeedCamsTimer()
{
    new String[256], Float:tmpX, Float:tmpY, Float:tmpZ, Name[ MAX_PLAYER_NAME ];
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        GetPlayerName(i, Name, MAX_PLAYER_NAME);
        new State = GetPlayerState(i);
        if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i) && GetPlayerSpeed(i, true) > 0 && State == PLAYER_STATE_DRIVER)
        {
            for(new p = 0; p < MAX_SPEEDCAMS; p++)
            {
                    tmpX = SpeedCams[p][scx];
                    tmpY = SpeedCams[p][scy];
                    tmpZ = SpeedCams[p][scz];
                    GetDirectedXY(2, p, tmpX, tmpY, 5.0, 1);
                    if(IsPlayerInRangeOfPoint(i, 20.0, tmpX, tmpY, tmpZ))
                    {
                            new CSpeed;
                            CSpeed = GetPlayerSpeed(i, true);
                            if(CSpeed > SpeedCams[p][scmaxspeed] && SpeedCamPlayer[i] == 0)
                            {
                                    SpeedCamPlayer[i] = 1;
                                    TextDrawShowForPlayer(i, radarTD[i]);
                                    SetTimerEx("RemoveRadarTD",1000, false, "i", i);

                                    format(String, sizeof(String), "Suspect %s[%i] were caught speeding by the Speed Camera", Name, i);
                                    SendPoliceMessage(COLOR_RED, String)
                                   
                                    format(String, sizeof(String), "You were cought on speed cam(%d/%d) ((Pay system in make))", CSpeed, SpeedCams[p][scmaxspeed]);
                                    SendClientMessage(i, COLOR_RED, String);    

                                    SetTimerEx("SpeedCamCheck", 5000, false, "d", i);
                            }
                    }
            }
        }
    }
}

stock SendPoliceMessage(color, const message[])
{
    new i = 0;
    while(i < MAX_PLAYERS)
    {
        if(!IsPlayerConnected(playerid)) continue;
        if(IsPlayerACop)
        {
            return SendClientMessage(i, color, message);
        }
        i++;
    }
}

stock IsPlayerACop(playerid)
{
    switch( GetPlayerSkin( playerid ) )
    {
        case 279 .. 288: return true;
    }
    return false;
}
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Messages In This Thread
Little Problem - by OnY - 23.12.2013, 17:14
Re: Little Problem - by R4mpage - 23.12.2013, 17:24
Re: Little Problem - by OnY - 23.12.2013, 17:26
Re: Little Problem - by R4mpage - 23.12.2013, 17:28
Re: Little Problem - by Patrick - 23.12.2013, 17:30
Re: Little Problem - by SilentSoul - 23.12.2013, 17:30
Re: Little Problem - by OnY - 23.12.2013, 17:40
Re: Little Problem - by SilentSoul - 23.12.2013, 17:47
Re: Little Problem - by OnY - 23.12.2013, 18:08
Re: Little Problem - by SilentSoul - 23.12.2013, 18:14

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