23.12.2013, 17:00
To be honest this is a bad idea and your FPS(Frames per second) will decrease. There's another way you could create a falling snow by using the sa-mp function called GetPlayerCameraPos + you don't need to use loop
GetPlayerCameraPos
Example Code
Compilation compiled with -d3
PS: This was posted by me | Original Thread: http://forum.sa-mp.com/showpost.php?...93&postcount=5
GetPlayerCameraPos
Quote:
Originally Posted by SA-MP Wikipedia
Players' camera positions are only updated once a second, unless aiming.
It is recommended to set a 1 second timer if you wish to take action that relies on a player's camera position. |
pawn Код:
#include <a_samp>
public OnPlayerSpawn(playerid)
{
return SnowSettings(playerid, true);
}
SnowSettings(playerid, bool:on = true)
{
new
FallingSnowObject
;
if(on)
{
new Float:Position[3];
GetPlayerCameraPos( playerid, Position[0], Position[1], Position[2] /*-----------------------------------------------*/);
FallingSnowObject = CreatePlayerObject( playerid, 18864, Position[0], Position[1], Position[2]-5, 0.0, 0.0, 0.0, 300.0 );
SendClientMessage(playerid, -1, "[DEBUG] - SnowSettings - Enabled");
}
else if(!on)
{
DestroyPlayerObject( playerid, FallingSnowObject);
SendClientMessage(playerid, -1, "[DEBUG] - SnowSettings - disabled");
}
return true;
}
Код:
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 256 bytes Code size: 664 bytes Data size: 0 bytes Stack/heap size: 16384 bytes; estimated max. usage=29 cells (116 bytes) Total requirements: 17304 bytes [Finished in 0.1s]