Quote:
Originally Posted by Konstantinos
Defining it would make it easier I believe.
pawn Code:
#define GetName(%0) Player_Name[%0]
static Player_Name[MAX_PLAYERS][MAX_PLAYER_NAME];
public OnPlayerConnect(playerid) { GetPlayerName(playerid, Player_Name[playerid], MAX_PLAYER_NAME); return 1; }
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I never thought of that, that is pretty
smart