Register System what closes Dialogs
#4

Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == DIALOGWEAPONS)
	{
	    if(response)
	    {
	        switch(listitem)
	        {
	            case 0:
			{
			    SendClientMessage(playerid, COLOR_GREY, "You Have taken Deagle From Gun List!");
			    GivePlayerWeapon(playerid,24, 9999999);
			}
			    case 1:
			{
				SendClientMessage(playerid, COLOR_GREY, "You Have taken Shotgun From Gun List");
				GivePlayerWeapon(playerid, 25, 9999999);
			}
			    case 2:
			{
				SendClientMessage(playerid, COLOR_GREY, "You Have taken MP5 From Gun List!");
				GivePlayerWeapon(playerid, 29 ,9999999);
			}
			    case 3:
			{
				SendClientMessage(playerid, COLOR_GREY, "You Have taken SPAS-12 From Gun List!");
				GivePlayerWeapon(playerid, 27, 9999999);
			}
				case 4:
			{
				SendClientMessage(playerid, COLOR_GREY, "You Have taken a AK-47 from Gun List");
				GivePlayerWeapon(playerid,30 ,9999999);
			}
			    case 5:
			{
				SendClientMessage(playerid, COLOR_GREY, "You Have taken a M4 from Gun List");
				GivePlayerWeapon(playerid, 31, 9999999);
			}
			    case 6:
			{
			    SendClientMessage(playerid, COLOR_GREY, "You Have taken a Sniper from Gun List!");
			    GivePlayerWeapon(playerid, 34, 9999999);
			}

			    case 7:
			{
    			SendClientMessage(playerid, COLOR_GREY, "You Have Taken Full Vest from Gun list!");
		        SetPlayerArmour(playerid, 100);
			}
			}
			return 1;
		}
	}
}
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Messages In This Thread
Register System what closes Dialogs - by Acres - 22.12.2013, 15:17
Re: Register System what closes Dialogs - by SilentSoul - 22.12.2013, 15:24
Re: Register System what closes Dialogs - by CutX - 22.12.2013, 15:25
Re: Register System what closes Dialogs - by Acres - 22.12.2013, 15:28
Re: Register System what closes Dialogs - by SilentSoul - 22.12.2013, 15:33
Re: Register System what closes Dialogs - by Acres - 22.12.2013, 15:36

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