22.12.2013, 10:00
these kind of textdraws need to be player specific.
example:
new Text:Speed_TD[MAX_PLAYERS];
creating it under onplayerconnect:
Speed_TD[playerid] = TextDrawCreate(50.000000, 327.000000, "Loading...");
TextDrawBackgroundColor(Speed_TD[playerid], 65535);
...and so on...
example:
new Text:Speed_TD[MAX_PLAYERS];
creating it under onplayerconnect:
Speed_TD[playerid] = TextDrawCreate(50.000000, 327.000000, "Loading...");
TextDrawBackgroundColor(Speed_TD[playerid], 65535);
...and so on...