House
#1

When a player buys a house, ALL of the vehicles spawned disappear?.

If this is the right part of code:
Код:
	
	if(strcmp(cmd, "/buyhouse", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			new Float:oldposx, Float:oldposy, Float:oldposz;
			GetPlayerName(playerid, playername, sizeof(playername));
			GetPlayerPos(playerid, oldposx, oldposy, oldposz);
			for(new h = 0; h < sizeof(HouseInfo); h++)
			{
				if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0)
				{
					if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel])
					{
						format(string, sizeof(string), "  You must be Level %d to purchase this !", HouseInfo[h][hLevel]);
						SendClientMessage(playerid, COLOR_GRAD5, string);
						return 1;
					}
					if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
					{
						SendClientMessage(playerid, COLOR_WHITE, "  You already own a house, type /sellhouse if you want to buy this one !");
						return 1;
					}
					if(GetPlayerMoney(playerid) > HouseInfo[h][hValue])
					{
						PlayerInfo[playerid][pPhousekey] = h;
						HouseInfo[h][hOwned] = 1;
						GetPlayerName(playerid, sendername, sizeof(sendername));
						strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
						SafeGivePlayerMoney(playerid,-HouseInfo[h][hValue]);
						PlayerPlayMusic(playerid);
						SetPlayerInterior(playerid,HouseInfo[h][hInt]);
						SetPlayerVirtualWorld(playerid,HouseInfo[h][hWorld]);
						SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
						GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
						PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
						PlayerInfo[playerid][pLocal] = h;
						SendClientMessage(playerid, COLOR_WHITE, "Congratulations, on your new Purchase !");
						SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section !");
            DateProp(playerid);
						OnPropUpdate();
						OnPlayerUpdate(playerid);
						return 1;
					}
					else
					{
						SendClientMessage(playerid, COLOR_WHITE, "  You don't have the cash for that !");
						return 1;
					}
				}
			}
		}
		return 1;
	}
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Messages In This Thread
House - by -eXo - 28.04.2009, 21:27
Re: House - by MenaceX^ - 28.04.2009, 22:30
Re: House - by Think - 28.04.2009, 22:50
Re: House - by -eXo - 29.04.2009, 14:57

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