28.04.2009, 21:27
When a player buys a house, ALL of the vehicles spawned disappear?.
If this is the right part of code:
If this is the right part of code:
Код:
if(strcmp(cmd, "/buyhouse", true) == 0) { if(IsPlayerConnected(playerid)) { new Float:oldposx, Float:oldposy, Float:oldposz; GetPlayerName(playerid, playername, sizeof(playername)); GetPlayerPos(playerid, oldposx, oldposy, oldposz); for(new h = 0; h < sizeof(HouseInfo); h++) { if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0) { if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel]) { format(string, sizeof(string), " You must be Level %d to purchase this !", HouseInfo[h][hLevel]); SendClientMessage(playerid, COLOR_GRAD5, string); return 1; } if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { SendClientMessage(playerid, COLOR_WHITE, " You already own a house, type /sellhouse if you want to buy this one !"); return 1; } if(GetPlayerMoney(playerid) > HouseInfo[h][hValue]) { PlayerInfo[playerid][pPhousekey] = h; HouseInfo[h][hOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255); SafeGivePlayerMoney(playerid,-HouseInfo[h][hValue]); PlayerPlayMusic(playerid); SetPlayerInterior(playerid,HouseInfo[h][hInt]); SetPlayerVirtualWorld(playerid,HouseInfo[h][hWorld]); SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]); GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3); PlayerInfo[playerid][pInt] = HouseInfo[h][hInt]; PlayerInfo[playerid][pLocal] = h; SendClientMessage(playerid, COLOR_WHITE, "Congratulations, on your new Purchase !"); SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section !"); DateProp(playerid); OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, " You don't have the cash for that !"); return 1; } } } } return 1; }