Spawnkill = Dead
#5

oh, okey.
we could do this the easy way,

just take the coords of your spawnpoint, for example 1234.1,1234.1,1234.2

and now in onplayertakedamage:
if(IsPlayerInRangeOfPoint(playerid, 10.0,1234.1, 1234.1, 1234.2)) SetPlayerHealth(issuerid,0.0);
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Messages In This Thread
Spawnkill = Dead - by Blackazur - 21.12.2013, 16:15
Re: Spawnkill = Dead - by Konstantinos - 21.12.2013, 16:17
Re: Spawnkill = Dead - by CutX - 21.12.2013, 16:22
AW: Spawnkill = Dead - by Blackazur - 21.12.2013, 16:26
Re: Spawnkill = Dead - by CutX - 21.12.2013, 16:31
Re: Spawnkill = Dead - by MBilal - 21.12.2013, 16:33
AW: Spawnkill = Dead - by Blackazur - 21.12.2013, 16:34
Re: Spawnkill = Dead - by SilentSoul - 21.12.2013, 17:04
Re: Spawnkill = Dead - by NinjaWarrior - 21.12.2013, 17:57

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