[Include] Anti Fake Kill
#1

OnPlayerFakeKill

Introduction
  • I was bored, nothing to do so I said to my I should try to script something useful TODAY so I came up with Anti Fake Kill, I will not guarantee that my Include is 100% accurate, testing this include and telling what I could improve maybe I could try to make this as accurate as I can.
What is Fake Kill?
  • Fake Kill is mostly used on DM/TDM/Freeroam server to earn more kills, but sometimes it gets annoying and people spams your DeathMessage causing the VICTIM to leave the server because his Deaths is increasing expeditiously.
Example of Usage
  • pawn Код:
    public OnPlayerFakeKill(playerid)
    {
        return true;
    }
    - This callback is called when the include detects a player who is using Fake Kill.
How to use it?
Simply, Add #include <fakekill> underneath #include <a_samp>
pawn Код:
//Would look something like this.
#include <a_samp>
#include <fakekill>
//or
#include "a_samp.inc"
#include "fakekill.inc"
Download
Available on Github! - Download

Who is looking?
  • Quote:
    Originally Posted by Blackazur
    Посмотреть сообщение
    Hello, can someone make me a anti fake killing? i dont have an solution for that.
Credits
Reply


Messages In This Thread
OnPlayerFakeKill[v1.2] - by Patrick - 20.12.2013, 22:20
Re: Anti Fake Kill - by Alphlax - 20.12.2013, 22:34
Re: Anti Fake Kill - by Patrick - 20.12.2013, 22:38
Re: Anti Fake Kill - by Pottus - 20.12.2013, 23:39
Re: Anti Fake Kill - by dusk - 01.01.2014, 20:20
Re: Anti Fake Kill - by Pottus - 01.01.2014, 21:37
Re: Anti Fake Kill - by Djole1337 - 02.01.2014, 00:32
Re: Anti Fake Kill - by Patrick - 02.01.2014, 03:21
Re: Anti Fake Kill - by PT - 02.01.2014, 03:37
Re: Anti Fake Kill - by Aliassassin123456 - 02.01.2014, 06:55

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