20.12.2013, 18:50
//EDIT: too slow >.<
SendClientMessageToAll ... in a loop :S
it will be send to everyone every time until the condition in your loop (i < MAX_PLAYERS) equals false
so if there are 30 players online (jep players, cuz youre not checking if that playerid looping trough is an admin or not.), you get 30 messages. Simple as that.
SendClientMessageToAll ... in a loop :S
it will be send to everyone every time until the condition in your loop (i < MAX_PLAYERS) equals false
so if there are 30 players online (jep players, cuz youre not checking if that playerid looping trough is an admin or not.), you get 30 messages. Simple as that.