20.12.2013, 17:18
1) ApplyAnimation(playerid,"PED","SEAT_IDLE",4,0,0,0, 1,0,1); not sure but 'by searching i found that'
2 ) make an variable once the player used the animation example
2 ) make an variable once the player used the animation example
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
//check if the variable of the animation == 1
if (PRESSED(KEY_JUMP))
{
//do something here!
}
return 1;
}