19.12.2013, 13:44
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
SetPlayerScore (killerid, GetPlayerScore (killerid) + 1);
Player[killerid][pScore]++;
Player[killerid][pKills]++;
Player[playerid][pDeaths]++;
GivePlayerMoney(killerid,2);
return 1;
}
This's useless:
Код:
if(killerid != INVALID_PLAYER_ID)

