[NL]Error :O
#1

Hey!

I have Copy a script from this page:

http://forum.sa-mp.com/index.php?topic=90702.0

But there are 6 errors!

Can anyone help me?

Errors:

warning 202: number of arguments does not match definition
penls.pwn(15936) : warning 217: loose indentation
penls.pwn(15945) : warning 217: loose indentation
Cpenls.pwn(15949) : warning 217: loose indentation
penls.pwn(15952) : warning 217: loose indentation
penls.pwn(15953) : warning 217: loose indentation
penls.pwn(15964) : error 029: invalid expression, assumed zero
penls.pwn(15965) : warning 217: loose indentation
penls.pwn(15976) : error 017: undefined symbol "ReturnUser"
penls.pwn(15981) : error 017: undefined symbol "PlayerCuffed"
penls.pwn(15981) : warning 215: expression has no effect
penls.pwn(15981) : error 001: expected token: ";", but found "]"
penls.pwn(15981) : error 029: invalid expression, assumed zero
penls.pwn(15981) : fatal error 107: too many error messages on one line

And the Pawno Codes:
Quote:

//-----------------------------------[CUFF]-----------------------------
if (strcmp(cmd, "/cuff", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || (playerid)))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Cannot use this while being in the Car !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if (IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PlayerCuffed[giveplayerid] == 2)
{
SendClientMessage(playerid, COLOR_GREY, " player is all ready cuffed");
return 1;
}
if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid))
{
SendClientMessage(playerid, COLOR_GREY, " You can't Cuff Cops !");
return 1;
}
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Cuff yourself!"); return 1; }
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 0);
ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0, 0,0);
ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0, 0,0);
PlayerCuffed[giveplayerid] = 2;
PlayerCuffedTime[giveplayerid] = 300;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is Offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI!");
}
}
return 1;
}

//-----------------------------------[JAIL]------------------
if(strcmp(cmd, "/jail", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /jail [playerid/PartOfName] [time(minutes)]");
return 1;
}
new playa;
new money;
playa = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
money = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 2)
{
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
GetPlayerName(playa, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You Jailed %s.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "* You were Jailed by Admin %s.", sendername);
SendClientMessage(playa, COLOR_LIGHTRED, string);
ResetPlayerWeapons(playa);
WantedPoints[playa] = 0;
PlayerInfo[playa][pJailed] = 1;
PlayerInfo[playa][pJailTime] = money*60;
SetPlayerInterior(playa, 6);
SetPlayerPos(playa, 835.5152,-2062.5933,64.6337);
format(string, sizeof(string), "You are jailed for %d minutes. Bail: Unable", money);
SendClientMessage(playa, COLOR_LIGHTBLUE, string);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
}
return 1;
}
//----------------------------------[TICKET]-----------------
f(strcmp(cmd, "/ticket", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] != 2)
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Cop!");
return 1;
}
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You are not on Duty!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ticket [playerid/PartOfName] [price] [reason]");
return 1;
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ticket [playerid/PartOfName] [price] [reason]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Ticket Money can't be below 1 or higher then 99999 !"); return 1; }
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ticket [playerid/PartOfName] [price] [reason]");
return 1;
}
format(string, sizeof(string), "* You gave %s a Ticket costing $%d, reason: %s", giveplayer, moneys, (result));
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Officer %s has given you a Ticket costing $%d, reason: %s", sendername, moneys, (result));
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* Type /accept ticket, to accept it.");
TicketOffer[giveplayerid] = playerid;
TicketMoney[giveplayerid] = moneys;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is Offline !");
return 1;
}
}
return 1;
}
//------------------------------------[STUN]------------------------------
(strcmp(cmd, "/tazer", true) ==0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Cannot use this while being in the Car !");
return 1;
}
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(PlayerCuffed[suspect] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Player already Cuffed !");
return 1;
}
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
if(gTeam[suspect] == 2)
{
SendClientMessage(playerid, COLOR_GREY, " Cannot Tazer Cops / FBI / National Guard !");
return 1;
}
if(IsPlayerInAnyVehicle(suspect))
{
SendClientMessage(playerid, COLOR_GREY, " Suspect is in a Car, get him out first !");
return 1;
}
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You were Tazed by %s for 8 seconds.", sendername);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You Tazed %s for 8 seconds.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s shoots with his Tazer at %s, and tazed him.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
GameTextForPlayer(suspect, "~r~Tazed", 2500, 3);
TogglePlayerControllable(suspect, 0);
PlayerCuffed[suspect] = 1;
PlayerCuffedTime[suspect] = 8;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one near you!");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI / National Guard !");
}
}//not connected
return 1;
}

Copy this to your Pawno, and you can see the errors.


Please help me... :<
Reply


Messages In This Thread
[NL]Error :O - by bartje01 - 28.04.2009, 11:38
Re: [NL]Error :O - by MenaceX^ - 28.04.2009, 11:43
Re: [NL]Error :O - by bartje01 - 28.04.2009, 11:44

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