28.04.2009, 09:47
You need the ID of the object, not the model number. The easiest way is to store the ID of the object with a variable. Example:
Then using
Also remember that the xyz co-ordinates are the amount to move it by in that direction, not the place to move it to.
pawn Code:
new Object = CreateObject(...);
pawn Code:
MoveObject(Object, 1961.7462, -2188.8318, 15.3203, 5.0);

