Respawn all vehicles bug
#1

Hello!

When I use /veh it spawns me a vehicle,and when i get out from vehicle and i use command /respawnallc (respawn all cars) it respawn all vehicles but the vehicle which i spawned using command /veh respawn at the place where i left it.I would like that when I respawn all vehicles also vehicles from command /veh would be respawned (deleted).

HERE are the both commands,so please if someone could fix it.I dont know how to fix it.

CMD :respawnallc

Код:
CMD:respawnallc(playerid, params[])
{
	#pragma unused params
  	if(pInfo[playerid][Adminlevel] < 4)return SendClientMessage(playerid,COLOR_RED,"[ERROR]{FFFFFF} You don't have an appropriate administration level to use this command.");
  	{
		new bool:vehicleused[MAX_VEHICLES];
		for(new i=0; i < MAX_PLAYERS; i++)
		{
			if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i))
			{
				vehicleused[GetPlayerVehicleID(i)] = true;
			}
		}
		for(new i=1; i < MAX_VEHICLES; i++)
		{
			if(!vehicleused[i])
			{
				SetVehicleToRespawn(i);
			}
		}
		new msg[128], pName[MAX_PLAYERS];
		GetPlayerName(playerid, pName, sizeof(pName));
		format(msg, sizeof(msg), "[ADMIN]{FFFFFF} %s has respawned all unused vehicles.", pName);
		SendClientMessageToAll(COLOR_ADMIN, msg);
	}
	return 1;
}
CMD :veh

Код:
CMD:veh(playerid,params[])
{
	if(pInfo[playerid][Adminlevel] < 1)return SendClientMessage(playerid,COLOR_RED,"[ERROR]{FFFFFF} You don't have an appropriate administration level to use this command.");
	{
		new car;
		new string[128];
		new Float:X, Float:Y, Float:Z;
		GetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
		if(sscanf(params,"i", car)) return SendClientMessage(playerid,0xff0000ff,"USAGE: /Veh <Vehicle ID 400 - 611>");
		else if(car < 400 || car >611) return SendClientMessage(playerid, 0xff0000ff, "ERROR: Cannot go under 400 or above 611.");
		{
		if(Vehicle[playerid] != 0)
		    {
		        DestroyVehicle(Vehicle[playerid]);
		    }
		    Vehicle[playerid] = CreateVehicle(car, X, Y, Z + 2.0, 0, -1, -1, 1);
		    format(string,sizeof(string),"You Have Spawned Vehicle ID %i",car);
		    SendClientMessage(playerid, 0xffffffff, string);
		    PutPlayerInVehicle(playerid, Vehicle[playerid], 0);
		}
	}
	return 1;
}
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Messages In This Thread
Respawn all vehicles bug - by SplinteX - 18.12.2013, 13:25
Re: Respawn all vehicles bug - by Danyal - 18.12.2013, 13:29
Re: Respawn all vehicles bug - by TahaAsif12 - 18.12.2013, 13:30
Re: Respawn all vehicles bug - by SplinteX - 18.12.2013, 15:20
Re: Respawn all vehicles bug - by Threshold - 19.12.2013, 00:21
Re: Respawn all vehicles bug - by SplinteX - 20.12.2013, 21:51

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