17.12.2013, 23:48
Got a problem with this.. It doesn't seem to be working..
FIXED:
I edited the ProxDetector public function
pawn Код:
if(PLogged[playerid] == 1)
{
new vworld = GetPlayerVirtualWorld(playerid);
for(new i; i<GetMaxPlayers(); i++)
{
if(GetPlayerVirtualWorld(i) == vworld)
{
if(WearingMask[playerid] == 0)
{
if(AccentOn[playerid] == 1)
{
format(string, sizeof(string), "%s says (%s accent): %s", GetPlayerNameEx(playerid), Accent[playerid],text);
ProxDetector(20.0, i, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
}
else
{
format(string, sizeof(string), "%s says: %s", GetPlayerNameEx(playerid),text);
ProxDetector(20.0, i, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
}
}
else
{
if(AccentOn[playerid] == 1)
{
format(string, sizeof(string), "Masked person says (%s accent): %s", Accent[playerid], text);
ProxDetector(20.0, i, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
}
else
{
format(string, sizeof(string), "Masked person says: %s", text);
ProxDetector(20.0, i, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
}
}
}
}
}
return 0;
}
I edited the ProxDetector public function
pawn Код:
forward ProxDetector(Float:radi, playerid, str[], col1, col2, col3, col4, col5);
public ProxDetector(Float:radi, playerid, str[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
new vworld = GetPlayerVirtualWorld(playerid);
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVirtualWorld(i) == vworld)
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, str);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, str);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, str);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, str);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, str);
}
}
}
}
}//not connected
return 1;
}