17.12.2013, 21:44
Ye well rethink your answer, because it is pointless.
I see what basicly happends, when a player hits ESC, the script just calls CancelSelectTextDraw.
Which is fine, but when I want to cancel the selection scriptside, I don't want it to go over OnPlayerClickTextDraw.
So this makes the function CancelSelectTextDraw kind of bugged.
If not, then tell me the point of it.
I see what basicly happends, when a player hits ESC, the script just calls CancelSelectTextDraw.
Which is fine, but when I want to cancel the selection scriptside, I don't want it to go over OnPlayerClickTextDraw.
So this makes the function CancelSelectTextDraw kind of bugged.
If not, then tell me the point of it.