House password
#1

Hi, I'm creating my own home system, I add the key but can not do wrong when I enter the password nothing happens

SET HOUSE PASSWORD
pawn Код:
if(dialogid == DIALOG_HOUSE_PASSWORD + 1)
    {
        if(response)
        {
            if(strfind(inputtext, "%", false) != -1 || strfind(inputtext, "~", false) != -1) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF} Invalid, no use %, ~");
            if(strlen(inputtext) > 16)
            {
                SendClientMessage(playerid,COLOR_RED,"[ERROR]{FFFFFF} Your password is too long.");
                return 1;
            }
            if(strlen(inputtext) >= 3)
            {
                WP_Hash(hInfo[InHouse[playerid]][hpassword], 129, inputtext);
                format(fquery, sizeof(fquery), "UPDATE `HOUSEINFO` SET Password = '%s' WHERE `ID` = '%d'", hInfo[InHouse[playerid]][hpassword], InHouse[playerid]);
                db_query(HouseData, fquery); //Queries the SQLite database.
                format(fquery, sizeof(fquery), "[HOUSE]{FFFFFF} You have changed the password of the house to %s", inputtext);
                SendClientMessage(playerid, COLOR_SERVER, fquery);
            }
            else
            {
                SendClientMessage(playerid,COLOR_RED,"[ERROR]{FFFFFF} Your password is too short.");
            }
        }
    }
Entering password
pawn Код:
if(dialogid == DIALOG_HOUSE_PASSWORD + 2)
    {
        if(response)
        {
            new buf[129];
            WP_Hash(buf, 129, inputtext);
            if(!strcmp(buf, hInfo[InHouse[playerid]][hpassword], false))
            {
                SendClientMessageToAll(COLOR_SERVER, "WIII WORK *-* xd");
               
            }
        }
    }
FUCTION TO LOAD HOUSE
pawn Код:
forward FUNCTION_LoadHouses();
public FUNCTION_LoadHouses()
{
    new DBResult:HOUSE_RESULT;
    new ftd[75];
    HOUSE_RESULT = db_query(HouseData,  "SELECT * FROM `HOUSEINFO`");
    if(db_num_rows(HOUSE_RESULT) > 0) // Logged In
    {
        new id;
        for (new x=0; x<db_num_rows(HOUSE_RESULT); x++)
        {
            db_get_field_assoc(HOUSE_RESULT, "ID", ftd, 26);
            id = strval(ftd);

            db_get_field_assoc(HOUSE_RESULT, "Title", ftd, 100);
            format(hInfo[id][Hname], 100, "%s", ftd);

            db_get_field_assoc(HOUSE_RESULT, "Owner", ftd, 24);
            format(hInfo[id][owner], 24, "%s", ftd);
           
            db_get_field_assoc(HOUSE_RESULT, "Price", ftd, 30);
            hInfo[id][costprice] = strval(ftd);
           
            db_get_field_assoc(HOUSE_RESULT, "Password", ftd, 30);
            hInfo[id][hpassword] = strval(ftd);

            db_get_field_assoc(HOUSE_RESULT, "EnterX", ftd, 30);
            hInfo[id][hEnterPos][0] = floatstr(ftd);

            db_get_field_assoc(HOUSE_RESULT, "EnterY", ftd, 30);
            hInfo[id][hEnterPos][1] = floatstr(ftd);

            db_get_field_assoc(HOUSE_RESULT, "EnterZ", ftd, 30);
            hInfo[id][hEnterPos][2] = floatstr(ftd);

            db_get_field_assoc(HOUSE_RESULT, "Type", ftd, 30);
            hInfo[id][Type] = strval(ftd);

            //native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
            hInfo[id][hcheckpointidx][0] =  CreateDynamicCP(hInfo[id][hEnterPos][0], hInfo[id][hEnterPos][1], hInfo[id][hEnterPos][2], 1.0, 0, -1, -1, 50.0);
            format(fquery, sizeof(fquery), HOUSE_LABEL, hInfo[id][Hname], id, hInfo[id][owner],  Comma(hInfo[id][costprice]));
            hInfo[id][htextid][0] = Create3DTextLabel(fquery, 0x00bbffFF, hInfo[id][hEnterPos][0], hInfo[id][hEnterPos][1], hInfo[id][hEnterPos][2] + 0.5, 15.0, 0, 0);
            switch(hInfo[id][Type])
            {
                case 0:
                {
                    hInfo[id][hcheckpointidx][1] = CreateDynamicCP(271.884979, 306.631988, 999.148437, 1.0, 15500000+id , 2, -1, 5.0); // Default house
                    hInfo[id][htextid][1] = Create3DTextLabel("[Exit]", 0x00bbffFF, 271.884979, 306.631988, 999.148437, 8.0, 15500000+id, 1);
                }
            }
            db_next_row(HOUSE_RESULT);
        }
    }
    houseid = db_num_rows(HOUSE_RESULT);
    return 1;
}
that can not do evil, help me please
Reply


Messages In This Thread
House password - by Cerealguy - 17.12.2013, 04:20
Re: House password - by Jstylezzz - 17.12.2013, 07:04
Respuesta: House password - by Cerealguy - 17.12.2013, 14:14
Respuesta: House password - by Cerealguy - 17.12.2013, 16:49
Respuesta: House password - by Cerealguy - 18.12.2013, 02:14
Re: House password - by Threshold - 18.12.2013, 02:53
Respuesta: House password - by Cerealguy - 18.12.2013, 03:14

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