27.04.2009, 16:51
pawn Код:
stock Float:Distance2D(Float:x1, Float:y1, Float:x2, Float:y2, bool:sqrt = true)
{
x1 -= x2;
x1 *= x1;
y1 -= y2;
y1 *= y1;
x1 += y1;
return sqrt ? floatsqroot(x1) : x1;
}
pawn Код:
new Float:distance = Distance2D(-2545.3506, -474.8006, 595.0517, 2698.5789);