Dialogs
#5

I've fix it. Found a more simple way.
pawn Код:
Dialog:EditFaction(playerid, response, listitem, inputtext[])
{
    i = listitem+1;
    new string[128];
    if(response)
    {
        if(Factions[i][fID] != 0)
        {
            AFactionEdit[playerid] = i;
            format(string, sizeof(string), "%s", Factions[i][fName]);
            ShowDialog(playerid, Show:<EditFaction2>, DIALOG_STYLE_LIST, "EMBED_YELLOW"string"EMBED_CYAN", "Faction Name\nFaction Type\nFaction Color\nFaction Uniform\nFaction Spawn", "Select", "Exit");
        }
    }
    return 1;
}
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Messages In This Thread
Dialogs - by Deduction - 14.12.2013, 06:19
Re: Dialogs - by Deduction - 14.12.2013, 11:12
Re: Dialogs - by BigGroter - 14.12.2013, 11:20
Re: Dialogs - by Vince - 14.12.2013, 11:25
Re: Dialogs - by Deduction - 14.12.2013, 12:15

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