12.12.2013, 18:12
ahhh i can Understand you mean like : /forcespawn?
if yes :
then lets make the error messsages
and done
(all cmd)
am i right?
if yes :
Quote:
|
dcmd_spawn(playerid,params[]) { if(AccInfo[playerid][Level] >= 2) { if(!strlen(params)) return |
Quote:
|
SendClientMessage(playerid, LIGHTBLUE2, "Usage: /spawn [PlayerID]") && SendClientMessage(playerid, orange, "Function: Will Spawn a specified player"); new player1 = strval(params); new string[128]; if(AccInfo[player1][Level] == ServerInfo[MaxAdminLevel] && AccInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,"ERROR: You cannot use this command on this admin"); if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) { SendCommandToAdmins(playerid,"An admin Used /spawn"); format(string, sizeof(string), "|- You have Spawned \"%s\" -|", pName(player1)); SendClientMessage(playerid,BlueMsg,string); if(player1 != playerid) { format(string,sizeof(string),"|- Administrator \"%s\" has Spawned you -|", pName(playerid)); SendClientMessage(player1,blue,string); } SetPlayerPos(player1, 0.0, 0.0, 0.0); return SpawnPlayer(player1); } else return ErrorMessages(playerid, 2); } else return ErrorMessages(playerid, 1); } |
(all cmd)
Quote:
|
dcmd_spawn(playerid,params[]) { if(AccInfo[playerid][Level] >= 2) { if(!strlen(params)) return SendClientMessage(playerid, LIGHTBLUE2, "Usage: /spawn [PlayerID]") && SendClientMessage(playerid, orange, "Function: Will Spawn a specified player"); new player1 = strval(params); new string[128]; if(AccInfo[player1][Level] == ServerInfo[MaxAdminLevel] && AccInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,"ERROR: You cannot use this command on this admin"); if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) { SendCommandToAdmins(playerid,"An admin Used /spawn"); format(string, sizeof(string), "|- You have Spawned \"%s\" -|", pName(player1)); SendClientMessage(playerid,BlueMsg,string); if(player1 != playerid) { format(string,sizeof(string),"|- Administrator \"%s\" has Spawned you -|", pName(playerid)); SendClientMessage(player1,blue,string); } SetPlayerPos(player1, 0.0, 0.0, 0.0); return SpawnPlayer(player1); } else return ErrorMessages(playerid, 2); } else return ErrorMessages(playerid, 1); } |

