making a revive cmd
#10

ahhh i can Understand you mean like : /forcespawn?
if yes :
Quote:

dcmd_spawn(playerid,params[])
{
if(AccInfo[playerid][Level] >= 2)
{
if(!strlen(params)) return

then lets make the error messsages
Quote:

SendClientMessage(playerid, LIGHTBLUE2, "Usage: /spawn [PlayerID]") &&
SendClientMessage(playerid, orange, "Function: Will Spawn a specified player");
new player1 = strval(params);
new string[128];
if(AccInfo[player1][Level] == ServerInfo[MaxAdminLevel] && AccInfo[playerid][Level] != ServerInfo[MaxAdminLevel])
return SendClientMessage(playerid,red,"ERROR: You cannot use this command on this admin");
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID)
{
SendCommandToAdmins(playerid,"An admin Used /spawn");
format(string, sizeof(string), "|- You have Spawned \"%s\" -|", pName(player1));
SendClientMessage(playerid,BlueMsg,string);
if(player1 != playerid)
{
format(string,sizeof(string),"|- Administrator \"%s\" has Spawned you -|", pName(playerid));
SendClientMessage(player1,blue,string);
}
SetPlayerPos(player1, 0.0, 0.0, 0.0);
return SpawnPlayer(player1);
}
else return ErrorMessages(playerid, 2);
}
else return ErrorMessages(playerid, 1);
}

and done
(all cmd)
Quote:

dcmd_spawn(playerid,params[])
{
if(AccInfo[playerid][Level] >= 2)
{
if(!strlen(params)) return
SendClientMessage(playerid, LIGHTBLUE2, "Usage: /spawn [PlayerID]") &&
SendClientMessage(playerid, orange, "Function: Will Spawn a specified player");
new player1 = strval(params);
new string[128];
if(AccInfo[player1][Level] == ServerInfo[MaxAdminLevel] && AccInfo[playerid][Level] != ServerInfo[MaxAdminLevel])
return SendClientMessage(playerid,red,"ERROR: You cannot use this command on this admin");
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID)
{
SendCommandToAdmins(playerid,"An admin Used /spawn");
format(string, sizeof(string), "|- You have Spawned \"%s\" -|", pName(player1));
SendClientMessage(playerid,BlueMsg,string);
if(player1 != playerid)
{
format(string,sizeof(string),"|- Administrator \"%s\" has Spawned you -|", pName(playerid));
SendClientMessage(player1,blue,string);
}
SetPlayerPos(player1, 0.0, 0.0, 0.0);
return SpawnPlayer(player1);
}
else return ErrorMessages(playerid, 2);
}
else return ErrorMessages(playerid, 1);
}

am i right?
Reply


Messages In This Thread
making a revive cmd - by Jes - 12.12.2013, 17:52
Re: making a revive cmd - by dannyk0ed - 12.12.2013, 17:54
Re: making a revive cmd - by doreto - 12.12.2013, 17:56
Re: making a revive cmd - by Jes - 12.12.2013, 17:56
Re: making a revive cmd - by SilentSoul - 12.12.2013, 17:57
Re: making a revive cmd - by Jes - 12.12.2013, 18:05
Re: making a revive cmd - by SilentSoul - 12.12.2013, 18:07
Re: making a revive cmd - by Ada32 - 12.12.2013, 18:08
Re: making a revive cmd - by Jes - 12.12.2013, 18:09
Re: making a revive cmd - by Kells - 12.12.2013, 18:12
Re: making a revive cmd - by SilentSoul - 12.12.2013, 18:12
Re: making a revive cmd - by Jes - 13.12.2013, 10:47
Re: making a revive cmd - by Jes - 13.12.2013, 10:57
Re: making a revive cmd - by SilentSoul - 13.12.2013, 11:07

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