26.04.2009, 14:50
So explain it once more..
I made a gungamemode IN my gamemode ..
Onplayerspawn I added which weapon to get, if the killscore is 1 or 2 and so on...[when gungame is On]
the commmand activates the gungame.... so Gungame = 1;
OnPlayerdeath the killer gets killscore[killerid] ++
and also the player who got killed gets Deathscore[playerid]++
But after killed another player the killer don't get a new weapon..thats my problem
Hope its understandable ^^
Bearfist
I made a gungamemode IN my gamemode ..
Onplayerspawn I added which weapon to get, if the killscore is 1 or 2 and so on...[when gungame is On]
the commmand activates the gungame.... so Gungame = 1;
OnPlayerdeath the killer gets killscore[killerid] ++
and also the player who got killed gets Deathscore[playerid]++
But after killed another player the killer don't get a new weapon..thats my problem
Hope its understandable ^^
Bearfist

