Vehicle as objective
#3

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Originally Posted by Ada32
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onvehiclestreamin, that's your problem.
What's the problem? I need to make like in single player, yellow arrow on vehicle can be seen from thousand miles away from the vehicle. Right now, the yellow arrow on the vehicle is getting streamed only when players are near. You can't see the yellow square on the minimap if you aren't near enough to the vehicle.

What I want to do is to make players be able to see that yellow marker from far away, so it can work as an objective to get in it. Same way as when a checkpoint works, you can see the red square of the checkpoint even if you are miles away.

You didn't explain anything properly. Using or not using the OnVehicleStreamedIn, doesn't make any difference at all.

I think I found the actual solution with a lot of code which I didn't want to do before, thought there was a more accurate way.

Well, there is something called map icons and if you look at map icon id's there is id 0 which is used for objectives in single player. I got with an idea of attaching it to vehicle, either with a timer or OnPlayerUpdate etc. I don't know if that is a way of properly doing that but it makes sense for the type of a thing I am trying to make.
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Messages In This Thread
Vehicle as objective - by Cypress - 11.12.2013, 14:43
Re: Vehicle as objective - by Ada32 - 11.12.2013, 16:08
Re: Vehicle as objective - by Cypress - 11.12.2013, 16:23
Re: Vehicle as objective - by Ada32 - 11.12.2013, 16:30
Re: Vehicle as objective - by Cypress - 11.12.2013, 17:21
Re: Vehicle as objective - by Ada32 - 11.12.2013, 18:03

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