Basta modificar a include.
pawn Код:
////////////////////////////////////////////////////////////////////////////////////// #### ######## ###### ######## ######## ### ## ##// ## ## ## ## ## ## ## ## ## ### ###// ## ## ## ## ## ## ## ## #### ####// ## ######## ###### ## ###### ## ## ## ### ##// ## ## ## ## ## ######### ## ##// ## ## ## ## ## ## ## ## ## ##// #### ## ###### ## ######## ## ## ## ##////// DelAuto Acc v2.0///* ______ ______ _
// | ___ \ | ___ \ | |
// | |_/ /_ _ | |_/ /_ _ _ _| | ___
// | ___ \ | | | | __/ _` | | | | |/ _ \
// | |_/ / |_| |_ | | | (_| | |_| | | (_) |
// \____/ \__, (_) \_| \__,_|\__,_|_|\___/
// __/ |
// |___/
*///// !!! Deleta automaticamente contas de usuбrios inativos, usando INI !!!//// [iPs]TeaM soluзхes de programaзгo em geral (agora com cursos)//// http://ips-team.forumeiros.com/ (contate-nos)///////////////////////////////////////////////////////////////////////////////////#define pTIME 30 //Coloque em dias aqui o tempo para que a Acc seja deletada.#define pFILE "Contas/%s.ini" //Coloque aqui o caminho das contas dos Players.#define pBACKUP "pBackup" //Configure aqui sua Pasta de Backups.#define pCriarArq(%0) fclose(fopen(%0, io_append))#define pUSERS 255 //Nъmero de linhas mбximo das Acc's.#if !defined isnull #define isnull(%1) !(%1[0]) || %1[0] == '\1' && !(%1[1])#endifforward OnAccountDeleted
(conta
[]);
public OnGameModeInit
() { if(fexist("pNameUsers.Paulo")) { new File: pArq, pTime
= gettime(), pStr
[64], pName
[24], pFind;
pArq
= fopen("pNameUsers.Paulo", io_read
);
while(fread(pArq, pStr
)) { if(pTime
> strval(pStr
[(pFind
= strfind(pStr,
"=") + 1)]) > 0) { strmid(pName, pStr,
0,
(pFind
- 1));
format(pStr,
64, pFILE, pName
);
pRemoveKey
("pNameUsers.Paulo", pName
);
printf("User: %s teve sua Conta deletada pois ficou invativo por mais de %i dias.", pName, pTIME
);
pMoveFile
(pStr
);
CallLocalFunction
("OnAccountDeleted",
"s", pName
);
} } fclose(pArq
);
} else pCriarArq
("pNameUsers.Paulo");
return CallLocalFunction
("DelOnGameModeInit",
#);}public OnPlayerConnect
(playerid
) { if(fexist("pNameUsers.Paulo")) pWriteFile
("pNameUsers.Paulo", pGetPlayerName
(playerid
),
(gettime() + (60 * 60 * 24 * pTIME
)));
return CallLocalFunction
("DelOnPlayerConnect",
"i", playerid
);
}#if defined _ALS_OnGameModeInit #undef OnGameModeInit#else #define _ALS_OnGameModeInit#endif#if defined _ALS_OnPlayerConnect #undef OnPlayerConnect#else #define _ALS_OnPlayerConnect#endif#define OnGameModeInit DelOnGameModeInit#define OnPlayerConnect DelOnPlayerConnectforward DelOnGameModeInit
();
forward DelOnPlayerConnect
(playerid
);
pGetPlayerName
(playerid
) { new pName
[24];
GetPlayerName
(playerid, pName,
24);
return pName;
}pWriteFile
(file
[], key
[], valor
) { new File: pArq, pStr
[40];
pRemoveKey
(file, key
);
pArq
= fopen(file, io_append
);
format(pStr,
40,
"%s=%i\r\n", key, valor
);
fwrite(pArq, pStr
);
fclose(pArq
);
return 1;
}stock pFileSave
[pUSERS
][128], bFileSave
[pUSERS
][128];
pMoveFile
(file
[]) { new File: pFile, pStr
[35], pPos;
if(!fexist(file
)) return 0;
pFileSave
= bFileSave;
pFile
= fopen(file, io_read
);
while(fread(pFile, pStr
)) pFileSave
[pPos
++] = pStr;
fclose(pFile
);
fremove(file
);
strdel(file,
0,
strfind(file,
"/"));
format(file,
64,
"%s/%s", pBACKUP, file
);
pFile
= fopen(file, io_write
);
for(new pI; pPos
> -1;
--pPos
) fwrite(pFile, pFileSave
[pI
++]);
fclose(pFile
);
return 1;
}pRemoveKey
(file
[], ignorekey
[]) { new File: pFile, pStr
[35],
bool: pVar, pPos;
if(!fexist(file
)) return 0;
pFileSave
= bFileSave;
pFile
= fopen(file, io_read
);
while(fread(pFile, pStr
)) { if(strfind(pStr, ignorekey, true
) == -1) { pFileSave
[pPos
++] = pStr;
} else pVar
= true;
} fclose(pFile
);
if(!pVar
) return 0;
fremove(file
);
pFile
= fopen(file, io_write
);
for(new pI; pPos
> -1;
--pPos
) fwrite(pFile, pFileSave
[pI
++]);
fclose(pFile
);
return 1;
}
Sу adaptar.