08.12.2013, 21:34
You need to use a savable variable for this, global / boolean variables will only be saved on the player's IP;
Player A connects
Player A buys a phone, and is set on the global variable
Player A disconnects
Player B connects on the same ID that player A was on
Player B already has a phone
Player A connects
Player A buys a phone, and is set on the global variable
Player A disconnects
Player B connects on the same ID that player A was on
Player B already has a phone