25.04.2009, 14:00
Oh, save their score before they teleport, and check the different afterwards.
Is that what you wanted?
EDIT:
EDIT2:
To activate it, when he teleports, run a timer, or something, and to disable it again, KillTimer();
pawn Код:
OldCash[playerid] = GetPlayerCash(playerid)
Put that where they teleport
NewCash[playerid] = GetPlayerCash(playerid)
Put that after they've done it all
Then do whatever checks you want to do with NewCash & OldCash
EDIT:
pawn Код:
new OldCash[MAX_PLAYERS],NewCash[MAX_PLAYERS]
Put that at top of scriprt
EDIT2:
To activate it, when he teleports, run a timer, or something, and to disable it again, KillTimer();

