OnPlayerTakeDamage
#12

Quote:
pawn Код:
Delete3DTextLabel(PlayerDamage[playerid]);
PlayerDamage[playerid] = Create3DTextLabel(gString, 0xFFFFFFFF, 0.0, 0.0, 0.0, 7.5, -1);
Attach3DTextLabelToPlayer(PlayerDamage[playerid], playerid, 0.0, 0.0, 0.4);
SetTimerEx("RemoveDamageLabel", 3000, false, "d", PlayerDamage[playerid]);
Can you imagine these timers called everytime when callback is called? Also, my suggestion is to kill timer before it's called.
Reply


Messages In This Thread
OnPlayerTakeDamage - by CriticalRP - 06.12.2013, 09:17
Re: OnPlayerTakeDamage - by McBan - 06.12.2013, 09:23
Re: OnPlayerTakeDamage - by CriticalRP - 06.12.2013, 09:43
Re: OnPlayerTakeDamage - by xVIP3Rx - 06.12.2013, 09:46
Re: OnPlayerTakeDamage - by CriticalRP - 06.12.2013, 09:47
Re: OnPlayerTakeDamage - by Konstantinos - 06.12.2013, 09:50
Re: OnPlayerTakeDamage - by CriticalRP - 06.12.2013, 09:56
Re: OnPlayerTakeDamage - by Pottus - 06.12.2013, 09:57
Re: OnPlayerTakeDamage - by RajatPawar - 06.12.2013, 10:02
Re: OnPlayerTakeDamage - by Pottus - 06.12.2013, 10:06
Re: OnPlayerTakeDamage - by CriticalRP - 06.12.2013, 10:42
Re: OnPlayerTakeDamage - by Riddick94 - 06.12.2013, 11:53
Re: OnPlayerTakeDamage - by CriticalRP - 06.12.2013, 12:00
Re: OnPlayerTakeDamage - by yanir3 - 06.12.2013, 12:01
Re: OnPlayerTakeDamage - by Richie© - 06.12.2013, 13:21
Re: OnPlayerTakeDamage - by CriticalRP - 06.12.2013, 21:12
Re: OnPlayerTakeDamage - by Pottus - 06.12.2013, 21:17
Re: OnPlayerTakeDamage - by CriticalRP - 08.12.2013, 15:25
Re: OnPlayerTakeDamage - by CriticalRP - 11.12.2013, 20:27

Forum Jump:


Users browsing this thread: 6 Guest(s)