Quote:
Originally Posted by Rajat_Pawar
Should - he uses a MAX_PLAYER array so the playerID parameter is enough to destroy or modify it!
OT: You should try a print through OnPlayerGiveDamage too, and try de-including some files as said above! Check if a hook to this callback exists somewhere.
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What happens when a player is shot twice think about it, the 3dtext id reference would be lost and you'd start getting 3dtext labels that wouldn't be deleted read the code.