OnPlayerTakeDamage
#6

Quote:
Originally Posted by CriticalRP
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This is not my problem here, I have also tried printing whenever a player is taking damage, still doesnt work.
Whenever a player is taking damage by another player or self-inflicted?

pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
    print("OnPlayerTakeDamage is being called..");
    return 1;
}
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Messages In This Thread
OnPlayerTakeDamage - by CriticalRP - 06.12.2013, 09:17
Re: OnPlayerTakeDamage - by McBan - 06.12.2013, 09:23
Re: OnPlayerTakeDamage - by CriticalRP - 06.12.2013, 09:43
Re: OnPlayerTakeDamage - by xVIP3Rx - 06.12.2013, 09:46
Re: OnPlayerTakeDamage - by CriticalRP - 06.12.2013, 09:47
Re: OnPlayerTakeDamage - by Konstantinos - 06.12.2013, 09:50
Re: OnPlayerTakeDamage - by CriticalRP - 06.12.2013, 09:56
Re: OnPlayerTakeDamage - by Pottus - 06.12.2013, 09:57
Re: OnPlayerTakeDamage - by RajatPawar - 06.12.2013, 10:02
Re: OnPlayerTakeDamage - by Pottus - 06.12.2013, 10:06
Re: OnPlayerTakeDamage - by CriticalRP - 06.12.2013, 10:42
Re: OnPlayerTakeDamage - by Riddick94 - 06.12.2013, 11:53
Re: OnPlayerTakeDamage - by CriticalRP - 06.12.2013, 12:00
Re: OnPlayerTakeDamage - by yanir3 - 06.12.2013, 12:01
Re: OnPlayerTakeDamage - by Richie© - 06.12.2013, 13:21
Re: OnPlayerTakeDamage - by CriticalRP - 06.12.2013, 21:12
Re: OnPlayerTakeDamage - by Pottus - 06.12.2013, 21:17
Re: OnPlayerTakeDamage - by CriticalRP - 08.12.2013, 15:25
Re: OnPlayerTakeDamage - by CriticalRP - 11.12.2013, 20:27

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