Odd issue with gang safe
#2

Could it be [pFMember] ? Example:

pawn Код:
if(strcmp(cmd,"/safe",true)==0)
  {
  if(IsPlayerConnected(playerid))
  {
  if(PlayerInfo[playerid][pMember] == 12)
  {
  SendClientMessage(playerid,COLOR_GREY,"You are not in a gang !");
    return 1;
    }
  if(PlayerInfo[playerid][pMember] == 1)
  {
  SendClientMessage(playerid,COLOR_GREY,"You are not in a gang !");
    return 1;
    }
  new family = PlayerInfo[playerid][pMember];
  new safepotv = FamilyInfo[family][sPot];
  new safecrackv = FamilyInfo[family][sCrack];
  new safematsv = FamilyInfo[family][sMats];
  SendClientMessage(playerid, COLOR_GREEN, "|___ Gang Safe ___|");
    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /safestore[name]");
    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /safeget[name]");
    format(string, sizeof(string), "pot: %d | crack: %d | mats: %d", safepotv , safecrackv , safematsv);
    SendClientMessage(playerid, COLOR_GREEN, string);
    return 1;
    }
    }
This
pawn Код:
new family = PlayerInfo[playerid][pMember];
I recently tried to script .pwn to write families.cfg files, and I'm not sure does [pMember] works with the same way as [pFMember] does. Although I tried to use each codes in
pawn Код:
new family = PlayerInfo[playerid][pFMember];
but yet it returned only "SERVER: Unknown Command".

A tip or two would be nice to have.
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Messages In This Thread
Odd issue with gang safe - by Leettari - 24.04.2009, 20:33
Re: Odd issue with gang safe - by Leettari - 25.04.2009, 09:32
Re: Odd issue with gang safe - by tektor - 13.01.2010, 19:41

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