03.12.2013, 12:42 
	
	
	Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if (newkeys & KEY_WALK)
    {
        ShowInventory(playerid);
        return 1;
    }
    if (newkeys & KEY_CROUCH)
    {
        if(IsValidObject(LootObjects[0]) && IsPlayerInRangeOfPoint(playerid, 10.0, 233.95, 4106.39, 5.69))
        {
            AddItem(playerid,"Beer Bottle", 1);
            SendClientMessage(playerid, -1, "* Beer bottle added to your inventory.");
            DestroyObject(LootObjects[0]);
        }
        if(IsValidObject(LootObjects[1]) && IsPlayerInRangeOfPoint(playerid, 3.0, 233.95, 4106.39, 5.69))
        {
            AddItem(playerid,"Pork Chop", 1);
            SendClientMessage(playerid, -1, "* Pork Chop added to your inventory.");
            DestroyObject(LootObjects[1]);
        }
        else
        {
            SendClientMessage(playerid, -1, "You are not near an object.");
            return 1;
        }
    }
	return 1;
}

