03.12.2013, 12:42
Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys & KEY_WALK)
{
ShowInventory(playerid);
return 1;
}
if (newkeys & KEY_CROUCH)
{
if(IsValidObject(LootObjects[0]) && IsPlayerInRangeOfPoint(playerid, 10.0, 233.95, 4106.39, 5.69))
{
AddItem(playerid,"Beer Bottle", 1);
SendClientMessage(playerid, -1, "* Beer bottle added to your inventory.");
DestroyObject(LootObjects[0]);
}
if(IsValidObject(LootObjects[1]) && IsPlayerInRangeOfPoint(playerid, 3.0, 233.95, 4106.39, 5.69))
{
AddItem(playerid,"Pork Chop", 1);
SendClientMessage(playerid, -1, "* Pork Chop added to your inventory.");
DestroyObject(LootObjects[1]);
}
else
{
SendClientMessage(playerid, -1, "You are not near an object.");
return 1;
}
}
return 1;
}

