01.12.2013, 12:32
You can't create an anti-lag system with anything other than GetPlayerPing and GetPlayerNetworkStats.
Packets are sent to the server network and there is no possible way (AFAIK) that you can keep track of these packets to check and see if the player is lagging, since you need a "ProcessTick" function in PAWN, which is not possible.
However, just use GetPlayerPing and GetPlayerNetworkStats for now.
Packets are sent to the server network and there is no possible way (AFAIK) that you can keep track of these packets to check and see if the player is lagging, since you need a "ProcessTick" function in PAWN, which is not possible.
However, just use GetPlayerPing and GetPlayerNetworkStats for now.