01.12.2013, 11:02
Streamer distance differs from draw distance. All you want to do is to use draw distance and it's possible with dynamic objects.
And just replace any CreateObject and CreateDynamicObject with AddDynamicObject. By default, the draw distance is 300.0
pawn Код:
stock AddDynamicObject( modelid, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz, worldid = -1, interiorid = -1, playerid = -1, Float: streamdistance = 300.0, Float: drawdistance = 300.0 )
{
new objectid = CreateDynamicObject( modelid, x, y, z, rx, ry, rz, worldid, interiorid, playerid, streamdistance );
Streamer_SetFloatData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_DRAW_DISTANCE, drawdistance );
return objectid;
}