24.04.2009, 11:34
public OnVehicleSpawn(vehicleid)
{
for(new i=0;i <sizeof(HouseInfo);i++)
{
if(vehicleid == i+1)
{
ChangeVehicleColor(i+1, HouseInfo[i+1][hVcol1], HouseInfo[i+1][hVcol2]);
SetVehiclePos(i+1,HouseCarSpawns[i][hEntrancex],HouseCarSpawns[i][hEntrancey],HouseCarSpawns[i][hEntrancez]);
SetVehicleZAngle(i+1,HouseCarSpawns[i][hEntrancerx]);
SetTimer("TuneVehicle",1000,0);
}
}
return 1;
}
{
for(new i=0;i <sizeof(HouseInfo);i++)
{
if(vehicleid == i+1)
{
ChangeVehicleColor(i+1, HouseInfo[i+1][hVcol1], HouseInfo[i+1][hVcol2]);
SetVehiclePos(i+1,HouseCarSpawns[i][hEntrancex],HouseCarSpawns[i][hEntrancey],HouseCarSpawns[i][hEntrancez]);
SetVehicleZAngle(i+1,HouseCarSpawns[i][hEntrancerx]);
SetTimer("TuneVehicle",1000,0);
}
}
return 1;
}

