Callback not call [MSELECTION]
#7

You can just disable this text-draws for a while till you buy or cancel mselection , i think its a bug from mselection never heard about that before ,
pawn Код:
new Hidetextdraws[MAX_PLAYERS];
And however your command it is add Hidetextdraws =1;, if(Hidetextdraws[playerid] == 1)
{
TextDrawHideForPlayer(playerid, TextDrawid);
}
once he cancel using mselection set his hidetextdraws variable back to 0 and show him textdraws back.
Reply


Messages In This Thread
Callback not call [MSELECTION] - by DarkZeroX - 30.11.2013, 10:42
Re: Callback not call [MSELECTION] - by SilentSoul - 30.11.2013, 10:46
Re : Callback not call [MSELECTION] - by DarkZeroX - 30.11.2013, 10:51
Re: Callback not call [MSELECTION] - by SilentSoul - 30.11.2013, 11:00
Re : Callback not call [MSELECTION] - by DarkZeroX - 30.11.2013, 11:09
Re: Callback not call [MSELECTION] - by xVIP3Rx - 30.11.2013, 11:14
Re: Callback not call [MSELECTION] - by SilentSoul - 30.11.2013, 11:16
Re : Callback not call [MSELECTION] - by DarkZeroX - 30.11.2013, 11:44

Forum Jump:


Users browsing this thread: 3 Guest(s)