Quote:
Originally Posted by Outbreak
would it worl if i used this below..
if the saved weapon array was "pInfo[playerid][SpawnWeaps]"
ammo array is "pInfo[playerid][SpawnAmmo]"
pawn Code:
new plSweaps[12]; new plAmmo[12];
format(plSweaps[0], 16, pInfo[playerid][SpawnWeaps][0]);//I'll only make 4 of these to keep the post short format(plSweaps[1], 16, pInfo[playerid][SpawnWeaps][1]);//In the real code thre would be 12. format(plSweaps[2], 16, pInfo[playerid][SpawnWeaps][2]); format(plSweaps[3], 16, pInfo[playerid][SpawnWeaps][3]);
format(plAmmo[0], 16, pInfo[playerid][SpawnAmmo][0]); format(plAmmo[1], 16, pInfo[playerid][SpawnAmmo][1]); format(plAmmo[2], 16, pInfo[playerid][SpawnAmmo][2]); format(plAmmo[3], 16, pInfo[playerid][SpawnAmmo][3]);
Would this work? if i was wanting to save each weapon ID and ammo amount?
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would be easier by doing this:
pawn Code:
for(new i=0;i<12;++)
{
GetPlayerWeaponData(playerid, i, pInfo[playerid][SpawnWeaps][i], pInfo[playerid][SpawnAmmo][i]);
}
than save it or something.