29.11.2013, 10:53
still same
am using this
am using this
pawn Код:
public OnPlayerUpdate(playerid)
{
if(!IsPlayerConnected(playerid)) return 0;
// No weapons in interiors
if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
SetPlayerArmedWeapon(playerid,0); // fists
}
return 1;
}