28.11.2013, 21:26
Код:
ProxDetectorS(Float:radi, playerid, targetid)
{
if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid))
{
if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(targetid))
{
new Float:posx,
Float:posy,
Float:posz,
Float:oldposx,
Float:oldposy,
Float:oldposz,
Float:tempposx,
Float:tempposy,
Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
GetPlayerPos(targetid, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
}
return 0;
}

