28.11.2013, 14:52
You're right.
I was looking some tests I have done in the past and it seems that using your on OnPlayerDeath(Ex) callback with OnPlayerTakeDamage's help and a custom SetPlayerHealth(Ex) to control whether you kill the player, you can pass the killerid as an INVALID_PLAYER_ID.
I was looking some tests I have done in the past and it seems that using your on OnPlayerDeath(Ex) callback with OnPlayerTakeDamage's help and a custom SetPlayerHealth(Ex) to control whether you kill the player, you can pass the killerid as an INVALID_PLAYER_ID.