OnPlayerDeath and Carmods
#8

You're right.

I was looking some tests I have done in the past and it seems that using your on OnPlayerDeath(Ex) callback with OnPlayerTakeDamage's help and a custom SetPlayerHealth(Ex) to control whether you kill the player, you can pass the killerid as an INVALID_PLAYER_ID.
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Messages In This Thread
OnPlayerDeath and Carmods - by VenomXNL - 25.11.2013, 23:28
Re: OnPlayerDeath and Carmods - by Akira297 - 26.11.2013, 07:02
Re: OnPlayerDeath and Carmods - by VenomXNL - 26.11.2013, 10:00
Re: OnPlayerDeath and Carmods - by cessil - 27.11.2013, 23:49
Re: OnPlayerDeath and Carmods - by VenomXNL - 28.11.2013, 00:22
Re: OnPlayerDeath and Carmods - by Konstantinos - 28.11.2013, 10:46
Re: OnPlayerDeath and Carmods - by VenomXNL - 28.11.2013, 14:44
Re: OnPlayerDeath and Carmods - by Konstantinos - 28.11.2013, 14:52
Re: OnPlayerDeath and Carmods - by VenomXNL - 28.11.2013, 15:05

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