28.11.2013, 14:44
Quote:
The first is a known bug - when a player takes damage by someone else and then SetPlayerHealth is used to kill the player, the guy who gave damage before will be the killer. I don't think you can prevent it.
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There IS a way to prevent this (I've created a work-around to fix this)
It will be a little bit hard to convert this to a snippet but if there is no known fix for this i could try to convert my
solution for this. If there are people that need a (temporarily) workaround for this problem please post it
here and I will try to convert my workaround to a more 'universal' fix