OnPlayerDeath and Carmods
#5

Quote:
Originally Posted by cessil
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it sounds like a problem within your OnPlayerDeath
No just like is said you can easily replicate it, by just creating an empty gamemode.
It is a SA-MP problem when you combine your own scripted damage using SetPlayerHealth
and with the default in game OnPlayerTake damage.

I even gave an example how you can replicate the problem.

I've already made sure that it isn't my own script, always do multiple checks before I do
a bug report, I'm a certified .NET Developer so I know how annoying and time consuming
it can be when someone reports a product or module bug when the bug is in the users
section instead of the product.

Thanks for your input anyway, i hope this problem can be figured out

For now I don't have any problems with it anymore because I let the server register if
the player, the server or a other player inflicts the damage by setting a reference to a player (playerid),
to the server/scripted damage (-16) and when a player inflicted the damage himself (-32).
And I don't have the problem anymore.
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Messages In This Thread
OnPlayerDeath and Carmods - by VenomXNL - 25.11.2013, 23:28
Re: OnPlayerDeath and Carmods - by Akira297 - 26.11.2013, 07:02
Re: OnPlayerDeath and Carmods - by VenomXNL - 26.11.2013, 10:00
Re: OnPlayerDeath and Carmods - by cessil - 27.11.2013, 23:49
Re: OnPlayerDeath and Carmods - by VenomXNL - 28.11.2013, 00:22
Re: OnPlayerDeath and Carmods - by Konstantinos - 28.11.2013, 10:46
Re: OnPlayerDeath and Carmods - by VenomXNL - 28.11.2013, 14:44
Re: OnPlayerDeath and Carmods - by Konstantinos - 28.11.2013, 14:52
Re: OnPlayerDeath and Carmods - by VenomXNL - 28.11.2013, 15:05

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