28.11.2013, 00:22
No just like is said you can easily replicate it, by just creating an empty gamemode.
It is a SA-MP problem when you combine your own scripted damage using SetPlayerHealth
and with the default in game OnPlayerTake damage.
I even gave an example how you can replicate the problem.
I've already made sure that it isn't my own script, always do multiple checks before I do
a bug report, I'm a certified .NET Developer so I know how annoying and time consuming
it can be when someone reports a product or module bug when the bug is in the users
section instead of the product.
Thanks for your input anyway, i hope this problem can be figured out
For now I don't have any problems with it anymore because I let the server register if
the player, the server or a other player inflicts the damage by setting a reference to a player (playerid),
to the server/scripted damage (-16) and when a player inflicted the damage himself (-32).
And I don't have the problem anymore.
It is a SA-MP problem when you combine your own scripted damage using SetPlayerHealth
and with the default in game OnPlayerTake damage.
I even gave an example how you can replicate the problem.
I've already made sure that it isn't my own script, always do multiple checks before I do
a bug report, I'm a certified .NET Developer so I know how annoying and time consuming
it can be when someone reports a product or module bug when the bug is in the users
section instead of the product.
Thanks for your input anyway, i hope this problem can be figured out
For now I don't have any problems with it anymore because I let the server register if
the player, the server or a other player inflicts the damage by setting a reference to a player (playerid),
to the server/scripted damage (-16) and when a player inflicted the damage himself (-32).
And I don't have the problem anymore.